﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace The_LarX
{
    public class Node_Always : Node_Condition
    {
        public Node_Always() { Load(); }

        public Node_Always(VisualScript Script)
            : base(Script) { Load();  }

        private void Load()
        {
            this.descriptionName = "Always";
        }

        public override void Update()
        {
            base.Update();

            if (AllConditionsAllow())
            {
                this.AllowConditions = true;
            }
        }
    }
}
